Ground Teaxtures
These ground textures were created in my spare time. These terrain textures use, diffuse, displacement, normal and rough maps to create the realistic colouring, roughness and bump. A HDRI was then used to give the scene realistic, natural lighting
Realistic Chair
This chair was created using reference blueprints and photos to create a real chair. A texture was then put over top to give it its realistic look. A 3-point lightning set up was then used to give it a studio feel.
Swinging Balls
This satisfying marble swing ball animation uses both textures and a HDRI to give a realistic look.
The Earth
This earth scene uses textures from NASA. This includes the main diffues map and the clouds.
Beer
This Beer was made using Blender node editor. A mix of Vorinoi and noise maps were used to give it its texture. Particle systems were also used for the bubbles and condensation
Bunker Scene